9/10/2023 0 Comments Compute shader example opengl 4.3Despite this having happened 10 years ago, I’ve still never actually done anything with them. OpenGL 4.3 which appeared in 2012 introduced a new shiny thing: compute shaders. Here’s a shameless plug of what I got for one of those scope-is-too-large-for-me-to-ever-finish-it projects with my own pure C++ & OpenGL engine: Over the years, I’ve learned a lot: VBOs & VAOs, shaders, deferred shading, various optimization techniques. Immediate mode commands ( glBegin/ glEnd and friends). At the time, OpenGL 3 was still new, and most online tutorials covered the (now ancient) I started learning real-time 3D graphics as soon as I started programming – that is, about 12 years ago.
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